Weapons

In Sector's Edge there are 2 major types of weapons: hitscan & projectile (each has its own projectile speed).

Weapons can be also sepperated into: Sniper, Explosive, Heavy, Light, Shotgun & Pistol.

As in any other shooter, each gun has its own mag size, reaload sleep, rate of fire, dmg, etd., but because Sector's Edge is a shooter with fully destructible environments, each weapon also has its own block damage value.

Each gun has its own cost value which restricts player from making utterly broken and uncounterable loadouts. (Max sum of cost values in loadout is 15)

All guns have damage falloff. The dmg linearly falls from 100% at the start range, to 30% at the end distance of dmg falloff. After hitting end tail of damage falloff, the damage stays at 30%.

Hitmarkers:


 * Red = full damage
 * Orange = 100% < damage gun is dealing < 30%
 * Yellow = 30% damage